Tuesday, April 28, 2009

group project, mapping ideas

Mapping ideas

We first started by collecting words that represent the experience when playing the gaiss game so the words were
Challenge-tough
Funny- start laughing as a group because it’s difficult to get it right
Traditional
Outdoor
Frustration
Competition
Group aspect- several people share the fun


Then we started analyzing three different words that mostly highlights the meaning or the essence of the game and the experience

Challenge- the more it’s tough the more they want to try playing to reach the level of satisfactory
Traditional- importance, revive, timeless game functional don’t need a lot of stuff simplicity, priceless, role model, familiarity
Funny- laughing at a loser when breaking the rules the fun of picking on someone when losing


Based on that we had the idea of stop motion as a medium because it’s a step by step game and in a sequence we wanted to show challenge but we were falling in the mistake of being too pragmatic our plan was to show a foot and a rock going forward but loosing then needing to go back again to step one to show challenge and difficulty


After seeking advice knowing that a persuasive video could be more targeted to the young children audience whereas the poetic communication is often for older people meaning the parents for such a game we wanted to show difficulty and challenge to the children temping the to try it by showing the struggle of a girl playing and inviting them to try the challenge

We came up with this idea considering our time limitation before that we want to have another concept of a stop motion of the person playing but transitioning to different location from past to future to tell them that it could be played wherever whenever