Mapping ideas
We first started by collecting words that represent the experience when playing the gaiss game so the words were
Challenge-tough
Funny- start laughing as a group because it’s difficult to get it right
Traditional
Outdoor
Frustration
Competition
Group aspect- several people share the fun
Then we started analyzing three different words that mostly highlights the meaning or the essence of the game and the experience
Challenge- the more it’s tough the more they want to try playing to reach the level of satisfactory
Traditional- importance, revive, timeless game functional don’t need a lot of stuff simplicity, priceless, role model, familiarity
Funny- laughing at a loser when breaking the rules the fun of picking on someone when losing
Based on that we had the idea of stop motion as a medium because it’s a step by step game and in a sequence we wanted to show challenge but we were falling in the mistake of being too pragmatic our plan was to show a foot and a rock going forward but loosing then needing to go back again to step one to show challenge and difficulty
After seeking advice knowing that a persuasive video could be more targeted to the young children audience whereas the poetic communication is often for older people meaning the parents for such a game we wanted to show difficulty and challenge to the children temping the to try it by showing the struggle of a girl playing and inviting them to try the challenge
We came up with this idea considering our time limitation before that we want to have another concept of a stop motion of the person playing but transitioning to different location from past to future to tell them that it could be played wherever whenever
Showing posts with label Al Hussein Wanas. Show all posts
Showing posts with label Al Hussein Wanas. Show all posts
Tuesday, April 28, 2009
Subscribe to:
Posts (Atom)