-one being or having clean quality in line drawing
- two having to exaggerate and highlight elements in my icon, but why exaggerate? a question that was raised. villagio interior is very well exaggerate in some areas and try to show an over the top theme whether it was in it's fake interiors + exteriors or in it's rules and it being very orderly and clean
so based on these two main elements in the system for the icons I tried explore with the following problems:
here are problems that are taken from the book:

the first row is dealing with the problem of people standing in the middle of the way.
second row is leaving carts outside the shop.
third row is dealing with bumping bags.
I've then sketched a few of the generic problems:
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