Monday, April 20, 2009

Group project, Thag Thag Thagiya

My group members are Wafa, Mashear, Maha, and Fatima Bukhshaisa. We are working on the game Thag, Thag, Thagiya. To modernize this game we started deconstructing the basic ideas of this game. First the children sit in a circle and they start singing the song while one child gets up while the others have their eyes closed and places an object (usually a hat) behind one of the players sitting on the floor. And then he goes back to his seat and they keep singing the song. When the children open their eyes, one of them will find the object placed behind them so he has to get up and start running because the person who placed the object in the first place is going to chase him.

So taking the idea of a circle we thought of the color wheel and decided to make something that instructs children on how to play the game by using that idea. It would be more simpler and child-friendly. We thought about bright colors, type, etc that children would understand. 

Villagio Food Court, FINAL



I chose the color organge because of the energetic, hyper nature of the food court. I think this color best reflects the place. 

I redesigned some icons for maximum legibelity.



The type Ive chosen also ad to reflect the geometric nature of the icons. So I used Square9x9 for english and Salem for arabic but I used these fonts as reference to make my own in illustrator to have the same width and height as of the squares I used to make these icons. They should visually feel and look balanced. Also, because My icons should be appearing in LED screens around the mall so the squares have to be precise.

Villagio Food Court, semi - final

At this stage I'm starting to chose which icons I would like to use as my final chosen 8 icons. And begin to finalize them so that they all look similar. However, my instructor has informed that if i chose to work with people for the icons, I should only use people, and if i work with objects then i should only show icons, and etc. and not mix those two things because it would be confusing for the viewer. Second she also advised that i change the color of the squares for the icons since it has been used so many times. And that i should do something different and unique. The color must reflect the food court aswell.

Villagio Food Court, Sketches


This image I took from the Macdonalds cashir is where i got myidea and inspiration from.

 

I've tried to do many icons, even without using my list of 6 problems. Even arrows and such to experiment on whether or not I can be flexible 

with this grid that I am using. 

Sunday, April 19, 2009

Villagio Food Court, Sketches


I decided to make icons about :

1. Throwing food in the garbage after one is done eating.
2. standing in line
3. Talking in a low voice (because the food court is a family area, people have to mind each other and the language they use).
4. Bathroom sign 
5. Disbaled Sign
6. prayer room

here are some sketches of how I would start. My main idea is to make my icons in a grid to reflect the cashir LCD screen found in every restaurant in the food court.


Thursday, April 16, 2009

Al-Teila, Group project

We started by reading the handout telling us about Al-Teila game, then we did some research about it on the internet to get a better understanding of the game.
Our next step was writing down the points that make the game what it is, keeping in mind the cultural elements of the game. Below is an image showing our mind mapping:
After understanding the rules of the game we stated thinking of ways to present the game to children today but still keeping with the traditions of the original game. Below is an idea we had, using hands to abstract the icons; for we felt that hands were an important part of the game:
Here are the hands further developed and shown in a clearer way to understand the game:
However after creticing with the class and hearing what others had to say we realized that using the hands, we had abstracted the game too much too fast. Using the hands had taking away from the main focus of the game which is the marbles. So we went back to brain storming and to representing the game in simple ways. We decided to each come up with an idea then we would look at all of them and see which parts of which ones we can use. Below is the idea I had, I decided to stick with just using the marbles and some arrows, keeping it really simple:After developing our icons we started thinking about how we would present the game. We had a few ideas including a dice like cube, a leaflet and a mat. We decided to go with the mat idea for it would be interactive, the children can see the instructions and then actually play on the mat; furthermore it would help them know how far they need to be away from the marbles to play. It would help them in setting up the game. Below are a few of the ideas we had for the mat:
We also thought of have a cover for the mat so that the children can fold it up and take it where ever they please.

Fruit and Vegetable Market - final




Tuesday, April 14, 2009

Tuesday, April 7, 2009

sign application

using the idea of plexi-glass as a medium to keeping up with the theme of the space being clean

Monday, April 6, 2009

Color selection and Application

I selected this color palette based off of the blue that is used throughout Aspire on the buildings and other architectural features. Then I decided to use orange, it's an accent color used in aspire in the mulch and paths that surround the area. Then I wanted to use a grey blue to offset the bright blue.


These are my final icons. I put the orange around the edge so that the signs would pop out. Aspire is a very large open space and the icons if i just left them blue for the back it would blend away and not be noticeable in its surroundings. I made most of the objects in the darker blue and just used the grey for the background color. I was very happy with my color icons I felt like i did a good job matching the color properly to the building especially when the icons were printed. the orange is just light enough to stand out and doesn't cause vibrations between the blue. One icon I would have worked more on if time allowed would have been the no smoking icon because the line of the cigarette is to thin and it disappears.